You only have today until tomorrow dies

Anna Anthropy (level designer) part 2 - video

Write how this affects you personally

According to Anna Anthropy’s book. these are the reasons

What to make a game about:

your dog, your pet, your mother, your father, your friends, your childhood home, your first job, the job you wish you had, your first true love, your deepest secrets, your undying love, your hopes, your dreams, the thing you were afraid of when you were little, your hope for a better you, your hope for a better day, the experience of forgetting or remembering, the experience of aging, the experience of opening a business, the experience of opening your heart, the experience of taking drugs, your favorite fairy tale of book

The book is written for people outside of the game industry

The book doesn’t require you to be in the game industry or have technical knowledge about it.

She was a member of the Guild Hall.

To get game making experience is to make games

She moved to Oakland because there’s a scene there; she’s involved with a lot of game makers.

Being good is not the goal here, it’s making more stuff.

Anyone who wants to get involved should just go ahead.

People who don’t identify making games is much needed than celebrities trying to make their own videogame.

Her book was about tearing down the walls of game making inorder to open it up to people who ordinarily don’t make games.

She views that people who do not know the literacy of game making can still jump in and work it out as you go along the way.

She puts a lot of her stuff on Newgrounds and she put her game dys4ia on it, which is pretty much an autobiographical journey of what she went through done in a game. She was surprised that that community was so receptive of her work.

She thinks that videogame awards show is a grotesque show.

Gamers are driven to understand things

Many of her games provide a score in the end

She thinks that there is still value in assigning a score.

Skill based games, pure exploration and storytelling, and grueling punishing games can be all one in the same.

Saints Row series is her favorite triple A game.

She points to Saints Row as a model for people to follow if they want a game that allows you to pick your gender identifiers.

She is a very controlling collaborator. She likes to have that hierarchy and she likes having people do things for her.

Personally, having someone like Anna Anthropy encourage people with no game making experience is something I can relate to. Before taking Game Studies class, I had no prior experience in making a video game. I would always think up ideas of making one, but it was always a case of being a dreamer and not a doer. However, listening to Anna in the video, makes me want to try and actually make the games that’s in my head. What I learned from Anna, is to just go do it, and experience will follow the more you make games so it’s finally time for me to stop dreaming and take action.

Notes

  1. neverenoughtim-e posted this

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Hello there, my name's Timothy. I'm a film buff and somewhat of a writer of sorts. I like rainy weather and I have a pretty good memory even though I have ADD. So expect random postings related to movies, music, videogames, and other things that pique my interest. Thanks for dropping by!

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